TAG: Xamarin.Forms

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Looking Ahead to Xamarin.Forms 3.0

It's been a few years now since Xamarin.Forms was released into the world, and it continues to be a popular and evolving framework choice for Xamarin developers. Later this year Microsoft is planning to release Xamarin.Forms 3.0, its third major release of the framework, which is slated to ship with a lot of exciting features and improvements. While it certainly won't be comprehensive, as the feature set is large and still in motion…

You, Too, Can Build Xamarin Apps with F#

A couple years back I wrote an article covering how you could leverage many different languages in your Xamarin apps. In it, I included an F# portable class library that was referenced by the main application written in C#. That's still a completely valid approach, but I thought it was a good time to follow that up with a look at how, these days, you can use F# to build the entire app, and why it's…

Building Flexible and Efficient Xamarin Apps with GraphQL

There are a lot of ways to approach building APIs for your apps, and no shortage of arguments that ensue whenever discussing them. One of the more standard approaches is to go with a RESTful design (cue the obligatory argument on what this actually means...), which has its advantages but can also lead to needing to make several requests to get the data you want, and can sometimes have a negative impact on mobile performance. Similarly…

Composable Customizations with Xamarin.Forms

In the early days of Xamarin.Forms, if you wanted to start customizing any of the built-in controls in ways beyond what were explicitly exposed on those controls, you probably found yourself creating a lot of custom renderers. Renderers can be a great way to hook into the Xamarin.Forms rendering pipeline and inject your own customizations, but it can quickly get unwieldy if you do it a lot, and is often a larger hammer than…