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Building a Voice-Driven TV Remote - Part 3: The Device API

This is part three of the Building a Voice-Driven TV Remote series: Getting The Data Adding Search The Device API Some Basic Alexa Commands Adding a Listings Search Command So now I've got a search engine for channels and TV listings, but none of this is particularly useful without a way to communicate with my actual devices. As mentioned in the first post, I'm using a Harmony Elite/Hub to manage my living room devices. While…

Building a Voice-Driven TV Remote - Part 2: Adding Search

This is part two of the Building a Voice-Driven TV Remote series: Getting The Data Adding Search The Device API Some Basic Alexa Commands Adding a Listings Search Command In part one of this series I showed how I created a system to pull in channel and listing data on a daily basis and store that in a database. The next step for this is to enable easy searching over that data. While I could do…

Building a Voice-Driven TV Remote - Part 1: Getting The Data

This is part one of the Building a Voice-Driven TV Remote series: Getting The Data Adding Search The Device API Some Basic Alexa Commands Adding a Listings Search Command When thinking recently about the types of things I wish I could control by voice in my house, one of the obvious answers was everything in my media center setup. I've had a Harmony One for over eight years now which has always done a great job…

Determining the Correct String for UIFont.FromName

We use a lot of different fonts throughout the different apps on our platform, and often it can be a little bit of a chore to figure out the correct string to feed to UIFont.FromName() in order to properly instantiate a font from the files. One approached I've used in the past is to throw some lines in my app's startup code like this: foreach (var family in UIFont.FamilyNames) foreach (var fontName in UIFont…

Driving Xamarin's Android Player from the Command Line

As part of our effort to automate taking screenshots, we also need the ability to spin up Android emulators via the command line. This all needs to run headless, so it's necessary to be able to spin up Android emulators from the command line. A quick look at my ps output showed this to be even simpler a task than I'd anticipated. To launch a new instance of the Android Player from the command line, all…