TAG: Xamarin

Navigation

Pressure Is On with 3D Touch in iOS Apps

With the release of the iPhone 6S and 6S Plus, together with the iOS 9 operating system, Apple introduced 3D Touch. What it allows is the addition of pressure-based interactions into your apps, which can be added in a variety of ways. In this article I'll introduce a couple built-in standard 3D Touch interaction models, but iOS also provides a direct API to the pressure sensors, allowing you to leverage the data in any way that…

Performance Profiling Your Xamarin Apps

In addition to how an app looks and what it does, a major contributor to an app's UX is how well it performs. With so much competition and an abundance of high-quality apps available in the app stores, users now have high expectations for apps to be quick and easy to use. Mobile devices also simply don't have the resources you might be used to when working on desktop or Web applications, so it's always important…

Easily Instrument HTTP Calls in Your Apps

Lately I've been doing a lot of work around adding instrumentation to basically all the things, which naturally includes my apps. It's common practice to instrument things on the server-side of the API using awesome tools like NewRelic, but that's only part of the equation. Obviously we need the server to respond as quickly as possible so being aware of that metric is essential, but on top of that the user also has to wait for…

Pluralsight: Beginning Automated Testing of Xamarin Applications

Recently I had the pleasure of working with my friend Jesse Liberty on a new Pluralsight course focused on helping you get started building Xamarin apps in a test-driven fashion. In under an hour he walks you through building out a real app using tests right from the start, running those tests on both iOS and Android, and also getting into writing UI tests to run locally as well as in Test Cloud. If you're looking…