This is going to be a short and sweet post. I just wanted to announce that version 1.1 of C# To Go is now live in the Android Market. The update has also been submitted to Amazon’s Android marketplace for approval, so hopefully that should be updated within a few days as well. This is a small release that contains one big fix and one small feature. Thanks to the help of Jon Pryor…
Introducing C# To Go: a C# Compiler for Android
If you follow me on Twitter (or the #monodroid hashtag), you might have seen some posts from me lately about progress on my new Android app, C# To Go. I’ve been cranking away on it in hopes of getting it to market in time for Monospace, and I’m excited to say that last night I was able to finally publish it! I just wanted to do a quick write-up about the app, what it…
Using Background Threads in Mono For Android Applications
When writing applications one thing to always keep in mind is that you should never block the UI thread. This makes for a poor user experience, and on Android you get the dreaded Application Not Responding dialog if there’s no response to user input within a few seconds. Mono For Android exposes many different ways to do asynchronous operations to help avoid this problem. In this article I’ll go over some of the different…
Using AdMob in a MonoDroid Application
While MonoDroid makes it possible to write Android applications using .NET, what happens if you want to make use of existing third party Java libraries in your app? In this post I’ll talk about what your options are, and provide an example of how to serve ads from AdMob in your MonoDroid application using the standard AdMob Java library. Talking To Java As it exists right now, in order to use Java libraries in your…
Introduction to MonoDroid: Slides, Code and Video
In the month of February I had the opportunity to speak to a lot of people about MonoDroid. Down in New Jersey I spoke to the NJDOTNET group, and then in New York I talked MonoDroid at the NYC Code Camp and the NYC ALT.NET group. The slides and sample code for everything has been available already in various places, so I wanted to put up a quick post to tie it all together in…