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Using Speech Recognition in iOS 10

There's a lot of awesome stuff coming in iOS 10, but one of the things I'm most excited about is that now there's actually an API for doing speech recognition in your apps. It was sort of possible to do this previously through some hackery (I have a bit of experience there), but now Apple is finally making it easy to leverage their great dictation feature in any app. Let's take a look at how easy…

Composable Customizations with Xamarin.Forms

In the early days of Xamarin.Forms, if you wanted to start customizing any of the built-in controls in ways beyond what were explicitly exposed on those controls, you probably found yourself creating a lot of custom renderers. Renderers can be a great way to hook into the Xamarin.Forms rendering pipeline and inject your own customizations, but it can quickly get unwieldy if you do it a lot, and is often a larger hammer than…

Updated Olo.BuildTools Xamarin Studio Add-In

A couple years back I posted about an add-in we wrote to expose a command to use as part of our build process to grab a snapshot of the current versions of all the tools in the Xamarin Studio build chains. For us this is essential in being able to track how a specific app was built long after versions have been updated on the build server. With the release of Xamarin Studio 6 the add-in…

Pressure Is On with 3D Touch in iOS Apps

With the release of the iPhone 6S and 6S Plus, together with the iOS 9 operating system, Apple introduced 3D Touch. What it allows is the addition of pressure-based interactions into your apps, which can be added in a variety of ways. In this article I'll introduce a couple built-in standard 3D Touch interaction models, but iOS also provides a direct API to the pressure sensors, allowing you to leverage the data in any way that…